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tldr videogame curation
melbourne, australia

Cover image for Mini Metro

Mini Metro

Probably better suited to a mobile game these days, but extremely pleasant and a fun way to work your way through calmness to eventual OCD-like anxiety.

Released
Synopsis
In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely. Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.