Winnie’s Hole is a grotesque, inventive roguelite where you infect dear old Winnie from the inside out - literally. Part deckbuilder, part tetromino puzzler, it’s mechanically sharp and thematically cursed. It may have been a joke premise, but the systems have real teeth. Fantastic.
An ambitious gacha mixing real-time combat, Satisfactory-like base-building, and a grab-bag of other systems and minigames. The factory sim and automation are what you’d expect (if simplified), the presentation genuinely impressive, but tutorial bloat and predatory pulls may test your patience… and your wallet.
Cairn is a brutal, meditative climb up a mountain that is utterly indifferent to your suffering. Every hold is deliberate, every resource hard-won. Quiet, lonely, and sometimes euphoric - a true strand-type game: walk slow, suffer deeply, and search for meaning in the silence.
Shape of Dreams is a roguelite with MOBA-style combat, sharp progression, and dense buildcrafting. Characters shift drastically depending on your upgrades, and runs snowballs fast. It’s chaotic, stylish, and full of smart mechanical ideas.
Q-UP pretends to be a sweaty 4v4 ranked esport, but it’s really a pseudo-multiplayer incremental dressed in a sponsored competitive jersey. You build elaborate skill engines, then watch the coin flip and the satire unfold. The joke works, and so does the game. Brilliant.
A stylish, fast-paced incremental with satisfying feedback and great polish. Its upgrade tree is mostly linear and not all modes feel essential, but the main loop delivers short bursts of dopamine-maxing destruction. Not for deep strategists, but ideal if you want to switch off and watch numbers-go-up for a short while.
A compelling Papers, Please-style loop with a zombie twist. Mechanics ramp up fast, with layered tools and decisions, though some feel like a loose fit. It’s clever, tense and at times funny, but its pace and style won’t be for everyone.
This Ain’t Even Poker, Ya Joker is a vibrant, fast-paced idle, incremental kind-of-deckbuilder with punchy progression, stylish visuals, and a clever twist on poker mechanics. Lasting 5-8 hours, it’s a focused, satisfying experience that doesn’t overstay its welcome. The VFX/SFX and constant ‘number goes up’ feedback make it a true serotonin dispenser, and after only a short time with it, I finally understood pokies boomers.
Possessor(s) left me conflicted. Its art direction, soundtrack, and emotionally resonant story are all excellent, but the metroidvania fundamentals don’t always support them. Unclear maps, awkward traversal, and not-particularly-satisfying combat sequences weigh down an experience that otherwise shows a lot of care and ambition. Feels like had it had a bit more time, this could have been something great. Worth a look for fans of the genre (or studio) though!
Dispatch nails the Telltale-style revival with sharp writing, heartfelt characters, and standout voice acting. The combination of superhero satire and dispatch management is surprisingly compelling, with striking visuals and a soundtrack that lands every beat. The episodic format, I think, was smart - because you definitely have to be in the mood for a session of this type of game, so medium-sized bursts fits well. Won’t be for everyone, but a great addition to the genre.