Phil Spencer has officially retired from Microsoft, ending a 38-year career that included 12 years leading Xbox through an incredibly transformative period; overseeing the acquisitions of Mojang, ZeniMax and Activision Blizzard. Asha Sharma has been appointed CEO of Microsoft Gaming, with Matt Booty elevated to Chief Content Officer. Xbox President Sarah Bond, long considered Spencer’s heir apparent, has also resigned - her departure buried several paragraphs into Spencer’s own statement and notably unmentioned by anyone else at Microsoft. End of an era.
Edmund McMillen and Tyler Glaiel’s long-awaited tactics roguelite is here and it may very well prove to be their best work. It looks like a silly little cat game - and it is - but underneath is a staggeringly deep mix of Final Fantasy Tactics-style combat, roguelite progression, cat breeding genetics, life sim management and draft-based build crafting that just keeps opening up the further you go. Every run surfaces new synergies, new absurdity, new reasons to keep breeding nightmare cats. Wildly impressive, insanely moreish. It really feels like the culmination of what a couple of gamedesign nutters have been building towards.
Slay the Spire 2 has locked in a March 5 early access launch on Steam after a short delay out of 2025. The new trailer revealed four-player co-op with its own dedicated cards and team synergies. Mega Crit expects a similar timeline to the original, roughly one to two years before a full 1.0 release. Hard to overstate the impact of the original, so this is absolutely a day one situation.
PlayStation has closed Bluepoint Games, the studio behind acclaimed remakes including Shadow of the Colossus and Demon’s Souls. Around 70 staff have been laid off. The closure follows the cancellation of a God of War live service project - one of several live service bets PlayStation has quietly walked back in recent years. Bluepoint was one of the best in the business at what they did - a brutal loss. Without taking focus away from the people affected… I guess we’re never getting that Bloodborne remake.
Team Ninja’s return to the franchise is a confident evolution. The dual Samurai and Ninja style system adds real depth to an already unbelievably satisfying combat engine, and the ‘open field’ structure works far better IMO. It is, by a wide margin, the easiest Nioh - which is a little disappointing - but the trade-off is a different kind of fun: less punishing, more expressive, and very hard to put down.
An incremental game about growing berries and feeding them to a hole… and it’s far more compelling than that sounds. The loop is absurdly addictive, the presentation has just enough creep to keep you curious, and the whole thing is over in about 10 hours before it outstays its welcome. Great little game.
Star Wars: Galactic Racer got its first proper gameplay showing, revealing a runs-based racing format set across the Outer Rim. Multiple planets, vehicles and characters were on display, all framed around an unsanctioned racing circuit. As I’ve said before, I loved the original podracing game, and this looks fun as hell.
Neva: Prologue is a prequel DLC telling the story of how Alba and the wolf cub first met, launching February 19. New enemies, mechanics and locations are promised. Neva was ‘fine’, so a tighter, more focused prologue could work.
Kena returns with Scars of Kosmora, a follow-up set on the island of Kosmora with an older, more experienced protagonist. Spirit companions now grow and unlock powers over time, and new elemental systems expand combat depth. The first game punched well above its weight visually, and this looks even better - keen.