tldr videogame curation
melbourne, australia

Platform: Nintendo Switch

Poncle takes the Vampire Survivors build fantasy and drops it into a first-person dungeon-crawling deckbuilder, and… it works really well! The one-more-run pull is intact, the synergies get proper silly, and the genre shift adds genuine decision-making rather than removing it. Easy recommendation.

Nintendo’s long-dormant life sim returns after 12 years, and it’s exactly as strange as you’d hope. You fill an island with Miis, watch them meet, interact, spiral… and it’s legitimately, repeatedly funny, thanks to the timing, camera cuts and Mii expressions doing real comedic work. The creative tools are just competent enough, letting you draw custom facepaint, clothes, food, pets, house exteriors and more from scratch - if you’re so inclined. In short bursts, there’s a lot to love here.

Turn-based roguelike deckbuilder where you collect a band of mercenary pieces, combining traits and relics across a dark gothic medieval world. The art is fantastic, the world is intriguing and the design is elegant - approachable on the surface, genuinely demanding underneath - with solid variety across runs. So far, a strong early access foundation with clear room to grow.

Neva: Prologue is a prequel DLC telling the story of how Alba and the wolf cub first met, launching February 19. New enemies, mechanics and locations are promised. Neva was ‘fine’, so a tighter, more focused prologue could work.

Dispatch nails the Telltale-style revival with sharp writing, heartfelt characters, and standout voice acting. The combination of superhero satire and dispatch management is surprisingly compelling, with striking visuals and a soundtrack that lands every beat. The episodic format, I think, was smart - because you definitely have to be in the mood for a session of this type of game, so medium-sized bursts fits well. Won’t be for everyone, but a great addition to the genre.

Team Cherry has announced Hollow Knight: Silksong - Sea of Sorrow, a free (!) 2026 expansion bringing new areas, bosses, tools and more in a nautical-themed update for all Silksong players. More details are due closer to launch.

A moody, folklore-soaked strategy deckbuilder where battles play out on grid, so positioning matters as much as your draw. You explore distinct regions, craft loads of cards from enemy materials, and swap archetypes as each biome pushes different mechanics. It’s tough-but-fair with low death penalty, and the pixel art and soundscape absolutely rule. Really cool.

Hollow Knight: Silksong is tldr.games’ Game of the Year 2025. Virtually alongside Clair Obscur: Expedition 33, it stands as the year’s most remarkable achievement. Where Expedition 33 captivates through ambition, emotion and invention, Silksong reveals its brilliance through precision, trust and mastery, asking the player to engage deeply and improve over time. It is a game that rewards commitment, and one that continues to resonate long after playing.

BALL x PIT sidesteps any potential roguelite fatigue by folding in new systems and surprising, satisfying fusions. Just when you think you’ve seen it all, it drops another major game-changer. Addictive, stylish and most importantly, super fun - very impressive.

After so long, Silksong somehow feels both inevitable and unbelievable. Hornet moves like a dream, every dash and dive tight, every fight a dance that’s punishing but (mostly) fair. The world of Pharloom is staggering in scope: it just keeps expanding, full of new enemies, lavish art, secrets around every corner - all underscored by beautiful music and crisp sound design. Items and builds feel meaningful, not filler, and the variety on offer is impressive even for a game of this scale. It’s everything I hoped for: familiar yet transformed, reverent of its predecessor but confidently its own. After all the memes, the silkposts, the endless patience - Silksong was worth it. Anyone grumbling about difficulty, especially if their point of reference is Hunter’s March, might want to remember Hornet’s famous line from the first game. Loved it.