tldr videogame curation
melbourne, australia

Genre: Arcade

A pool roguelite where you fire balls at dice and layer on increasingly unhinged sticker combos: poop attracts flies, spiders spin webs to catch them, and so on. The number-go-up loop is immediately compelling and the interactions deliver genuine “wait, that works?” moments, even if the depth doesn’t go too deep. Cheerfully weird, stupid at times, always fun.

Japan is a great choice for Playground Games’ latest, and the open world they’ve built around it is genuinely stunning. For someone who bounces off racing games, Horizon has always been the exception: the driving model sits firmly in the “feels brilliant, not very realistic” zone, and that’s the whole appeal. FH6 delivers another enormous, content-stuffed festival, and if you can meet it on those terms, it’s an easy good time. The formula is undeniably wearing familiar grooves though, and critics who’ve lived with every entry likely feel it more than I do - but as a tourist, it’s a blast.

Coin-pusher roguelike deckbuilder - you’ll be able to tell whether you’ll like it from five seconds of a trailer. The premise may sound thin but the execution is the real thing: stack towers, trigger combos, shake the machine, feel the dopamine hit. Great art, nice music. Very cool.

Skate Story is a moody, tightly-controlled skating experience that leans hard on atmosphere and flow. The skating feels weighty but precise, the premise and art is inspired, and the soundtrack does a huge amount of emotional lifting. Not a deep trick sandbox like Tony Hawk - more a short, vibey art piece that peaks in its linear flow sequences, and when everything clicks, it’s genuinely special.

BALL x PIT sidesteps any potential roguelite fatigue by folding in new systems and surprising, satisfying fusions. Just when you think you’ve seen it all, it drops another major game-changer. Addictive, stylish and most importantly, super fun - very impressive.

Utter chaos in the best way. An absolute fever dream of retro vibes, unhinged builds, and a ball named Nubby that makes numbers explode until the game crashes. It’s five bucks and way more fun than it really should be. If you need a quick dopamine hit, just get it.

In Egg Squeeze, one embarks on a journey that mirrors the human condition. Balancing fragility and strength, desire and restraint. The egg, a symbol of potential, demands our patience, our steady hand. Yet, in the moment of release, we confront our own mortality. It is not merely a game; it is a dialogue between player and object, an inquiry into control, vulnerability, and the very nature of existence. Each squeeze, an act of trust. Each fracture, a reflection of our inherent limitations. Memento mori. Egg.

I recently revisited N++, and it’s still awesome. Truly an OG, its fast-paced, minimalist platforming with smooth controls and addictive, challenging levels require precision and foster mastery. Its sleek, uncompromising design, tight gameplay and community focus make for an all-time classic.

KILL KNIGHT is a fast-paced, demanding, isometric shooter blending the brutality of DOOM with Crimsonland-like mechanics. Set in an eldritch hellscape dripping with vibes, its tight combat systems, rewarding progression, and striking visuals make it engaging, addictive and ultra cool.

UFO 50 is a collection of 50 retro-style games from famed indie devs Mossmouth and friends, crossing a wide variety of genres. While each game is simple in design, they offer surprising depth and at times challenge - but more than anything, demonstrate a wild imagination and passion for game design. The nostalgic visuals, creative concepts, and sheer variety make it a fun, unique and inspiring experience.