tldr videogame curation
melbourne, australia

Genre: Simulator

A pool roguelite where you fire balls at dice and layer on increasingly unhinged sticker combos: poop attracts flies, spiders spin webs to catch them, and so on. The number-go-up loop is immediately compelling and the interactions deliver genuine “wait, that works?” moments, even if the depth doesn’t go too deep. Cheerfully weird, stupid at times, always fun.

Japan is a great choice for Playground Games’ latest, and the open world they’ve built around it is genuinely stunning. For someone who bounces off racing games, Horizon has always been the exception: the driving model sits firmly in the “feels brilliant, not very realistic” zone, and that’s the whole appeal. FH6 delivers another enormous, content-stuffed festival, and if you can meet it on those terms, it’s an easy good time. The formula is undeniably wearing familiar grooves though, and critics who’ve lived with every entry likely feel it more than I do - but as a tourist, it’s a blast.

Odd Dreams Digital’s debut evolutionary roguelite has you starting as a blob and eating your way toward becoming, as everything inevitably does, a crab - and it’s more compelling than it sounds. The mutation system is expressive, runs are snappy, and the carcinisation mechanic is a smart bit of design wit. For ten bucks it’s a confident, charming game.

Nintendo’s long-dormant life sim returns after 12 years, and it’s exactly as strange as you’d hope. You fill an island with Miis, watch them meet, interact, spiral… and it’s legitimately, repeatedly funny, thanks to the timing, camera cuts and Mii expressions doing real comedic work. The creative tools are just competent enough, letting you draw custom facepaint, clothes, food, pets, house exteriors and more from scratch - if you’re so inclined. In short bursts, there’s a lot to love here.

A port of a free Playdate game from osuika, now on Steam with cross-platform online multiplayer between the two versions. You slide office chairs at a target - physics-based, simple, immediately fun. The multiplayer works well and the high score mode has more pull than I care to admit. Cool little game, and the fact that it talks to a Playdate across platforms is hilarious.

Coin-pusher roguelike deckbuilder - you’ll be able to tell whether you’ll like it from five seconds of a trailer. The premise may sound thin but the execution is the real thing: stack towers, trigger combos, shake the machine, feel the dopamine hit. Great art, nice music. Very cool.

Base-defence auto-battler where you wire up modules on a board to create your defences. The hook is immediately compelling, and the build ceiling is high enough that, initially, the real challenge became finding synergies strong enough for endgame, but efficient enough to keep it above 1fps. Patches have since reined it in. Compact, clever, very moreish.

Everything is a horse. Beneath the deliberately crude and memey aesthetic is a surprisingly legit breeding, racing and genetics sim with DNA mechanics far more intricate than they have any right to be. The whole thing rewards experimentation in ways that keep surprising you, and the physics-based racing is consistently hilarious. You will create abominations. You will race them. You will gamble until you’re broke and need to shovel shit for fifty bucks behind the track. Loved it.

Edmund McMillen and Tyler Glaiel’s long-awaited tactics roguelite is here and it may very well prove to be their best work. It looks like a silly little cat game - and it is - but underneath is a staggeringly deep mix of Final Fantasy Tactics-style combat, roguelite progression, cat breeding genetics, life sim management and draft-based build crafting that just keeps opening up the further you go. Every run surfaces new synergies, new absurdity, new reasons to keep breeding nightmare cats. Wildly impressive, insanely moreish. It really feels like the culmination of what a couple of gamedesign nutters have been building towards.

Neva: Prologue is a prequel DLC telling the story of how Alba and the wolf cub first met, launching February 19. New enemies, mechanics and locations are promised. Neva was ‘fine’, so a tighter, more focused prologue could work.