ZERO PARADES: For Dead Spies
ZA/UM’s follow-up to Disco Elysium is an espionage RPG built from the same mechanical bones: isometric, dialogue-heavy, sharp and surreally written. There are things to like here: the exert and ailment systems, and some dramatic encounters. The new setting of Portofiro is more populous than Revachol, but I suspect fewer of its faces will stay with me. Despite the name, it doesn’t fully commit to being a spy game; it’s Disco in a trenchcoat, and the shadow of everything that happened at ZA/UM never really lifts. The art and writing are legitimately good - from any other studio, unambiguously so - certainly Anton Vill’s artwork is extraordinary. Strip away the context and it’s an uncontroversially good game - I just can’t tell how much of the distance I feel is the game falling short, and how much is conflicted grief for what could have been.
- Platforms
- PC (Microsoft Windows), PlayStation 5
- Developer
- ZA/UM
- Publisher
- ZA/UM
- Released
- Genres
- Adventure, Indie, Point-and-click, Role-playing (RPG)
- Synopsis
- From ZA/UM comes ZERO PARADES: For Dead Spies – a story-rich espionage RPG. You're a brilliant but tormented operant on a desperate assignment. Pick up the pieces of your broken network, untangle a bloody web of intrigue at the End of History, and prove yourself on the big stage or blow it all up – again.