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tldr videogame curation
melbourne, australia

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Mosa Lina

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.

Developer
Stuffed Wombat
Publisher
Stuffed Wombat
Released
Synopsis
a hostile interpretation of the immersive sim, where nothing is planned, and everything works