tldr videogame curation
melbourne, australia

Genre: Indie

Very cozy yet addictive little tile strategy/puzzle game. Don’t let its simple primary mechanic(s) fool you - there’s quite a bit to explore here. Very pretty and tightly executed.

Fantastic music and gorgeous noir visuals accompany an existential detective point-n-click puzzler examining pretty heavy themes. A few softlock bugs at launch, but overall a cool, ambitious game.

Interesting roguelike farming sim accurately described as Fallout Stardew Gungeon. Charming art, and overall a cool idea. Starts out pretty relaxing but ramps up steadily. Probably better on Switch.

An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.

A wildly impressive mix of survival, creative building, exploration & combat primarily developed by five people. Valheim manages to find and maximise the special sauce within all of its components.

Incredibly tight, fast, minimal and punishing singleplayer shooter - made all the more addictive by friend leaderboards and immediate restarts. Small in scope but huge in delivery and fun.

A whimsical perceptual puzzler full of smart ideas. It’s just long enough, with its brevity perfectly exploring its core concepts and ultimately satisfying greatly. Very impressive.

Deckbuilding… reverse-tower-defence… strategic… dungeoncrawler… roguelite? Hard to describe but wickedly clever. Polished, fun, challenging & very addictive. Set to be a classic - play it.

Beautiful and slightly mind-bending at times. Fantastic music, writing and VO. Controls can be a bit janky, and puzzles feel a bit directionless in the middle acts, but overall very, very good.

A unique & interesting take the genre, attempting to link the difficulty of wilderness, survival, adaption & even evolution with gameplay. The result is obtuse and at times painful, but I respect it.