tldr videogame curation
melbourne, australia

Genre: Indie

Stress Level Zero’s opening act before they got stuck into Boneworks. Addictive gameplay loop and cool setting - definitely worth testing a new VR setup on.

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat

Stunningly authentic tone, visuals, sound and music. If you liked the old Prince of Persia style action/platforming/puzzles, this is almost a must-play. It’s short, but doesn’t outstay its welcome.

A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.

Extremely promising during beta, and remains modest (but never dull) at release. A good example of how to take on soulslikes, with great atmosphere & fresh ideas, but often clunky and repetitive.

I’m not usually a huge fan of turn/tile-based X-COM style strategy games, but Othercide’s setting, aesthetic, lore and indeed roguelike aspects hooked me. Has its issues, but absolutely worth a look.

Devolver are crazy, man. Love ‘em.

A surreal sojourn through a psychedelic natural museum. Won’t be for everyone, but a fun little experience.

It’s as if someone said “what if Firewatch was a sandbox survival?” And… it’s kinda cool. Visually beautiful and very inviting. Lots of promise, so will watch the roadmap.

Subnautica in space” wouldn’t be fair - some aspects are a lot more tedious and limiting, but it’s still a super fun & engaging survival game dedicated to humour and environmental storytelling.