FYI
Could probably afford to be a little shorter: not as many options as I would’ve liked, yet it takes a while to get through. Great VO and cool story - not exactly the game I expected, but still good.
Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.
Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.
Expectedly more of the same, but surprisingly, I actually don’t mind it. Can see why people call it DLC, but the balance it strikes of realistic and stylised environments is nice. Writing is very avg.
A short narrative piece with minimal gameplay, heavily driven by Cohen-brothers-esque dialogue and tense introspection. The character assets felt a bit tonally out of place, but otherwise super solid.
An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.
A unique & interesting take the genre, attempting to link the difficulty of wilderness, survival, adaption & even evolution with gameplay. The result is obtuse and at times painful, but I respect it.
I am not good at driving games but I was dying to play this. Indeed I was very bad at it, but very much enjoyed the masterfully crafted artstyle and way it lovingly communicates the… art of rally.
Cosy, cute and pleasant. A short game about relaxing with family at grandma’s house on a rainy day. A bit janky in spite of its simplicity, but a warm experience nonetheless.