tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.

As discovered by a sleuth on Reddit, and soon thereafter seemingly confirmed by a (since removed) tshirt store listing, Hideo Kojima is partnering with A24 on a live action Death Stranding film. Details about the adaptation remain undisclosed, but Kojima has previously stated that if this were to ever happen, he would be deeply involved in production. Absolutely no idea how this would work, and not super keen on it given how much of the point of the game - moreso than most, IMO - is… you know, the player interacting with it, but we’ll see! Update: Confirmation and more info has been provided by Kojima Productions.

As previously mentioned, 2023 was rough for game devs, but there’s no denying it was a remarkable year for releases. So given all the amazing new games I played this year, it says even more about how special Baldur’s Gate 3 was - because when it came time to think about GOTY, it was not even close. BG3 is an incredibly special, once in a generation game the likes of which we likely won’t see again for some time.

Epic continues to push the Fortnite-as-a-platform strat. Understandably not as deep as LEGO Fortnite, but a fun little racing game with a big emphasis on drifting and obstacles reminiscent of Mario Kart, and wild courses à la Trackmania. Be prepared to feel like Schumacher as you first place Bronze and Silver ranks only to be met with your first decent human opponents and summarily crushed. Fun though!

What I thought would be a quick, relatively low-effort brand collaboration turns out to be a remarkably fleshed out exploration/building/survival game with an incredible level of polish. A bit of Minecraft, a tiny bit of Animal Crossing, and even rolling in combat - sooo, we’re a soulslike now? Fun game, and the fact that Epic remade over 1,200 skins to suit the LEGO-verse is crazy in itself.

I’m generally not a massive competitive shooter fan, but I really like THE FINALS. Embark’s use of UE5, the visual design and aesthetic drew me in - the addictive, easy to pick up, hard to master movement and combat kept me going. The environmental destruction stuff is nuts. Classes are interesting and interplay well, but this coupled with being objective-based also means playing with randos can be… rough.

Extremely addictive deckbuilding bullet-heaven roguelite tower defense. Cool styling and very much a one-more-run type of experience - especially with friend leaderboards! Interesting cards, abilities and characters, but I feel like tower upgrades could afford to be more than just stat bumps. That said, really good game.

Elden Ring’s upcoming expansion, Shadow of the Erdtree, is “progressing well”, according to producer Yasuhiro Kitao. In a new interview, he hinted at ‘new battles and characters’, drawing comparisons to Bloodborne’s huge and beloved DLC. Despite no confirmed release date, FROMSOFT are assuring smooth development.

The seminal Half-Life turns 25 this weekend, and Valve are celebrating with a substantial update which restores launch day content, introduces fresh multiplayer maps, and provides insights into the original development team’s work. As part of the festivities, there’s also an excellent documentary produced by the Noclip production crew.

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.