tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

While it may be better suited to mobile these days, World of Goo is a great puzzle/bridge-building game with a simple mechanic it explores well.

A nostalgic but fresh and seemingly-casual approach to card games. Early on it was approachable, diverse and very fun. As time went on, P2W became more present, and complexity-creep sucked a lot of the fun.

A project handed to a junior employee, who then crafted it into an uncompromising lesson in perseverance that rewards exploration and subverts expectations. Bleak, brutal and beautiful. Pretty much perfect - Dark Souls legacy & impact cannot be overstated.

A seminal masterpiece that took the world by storm with good reason. I spent thousands of hours in Minecraft; a game for me about exploring creativity within tight restriction. Must play.

A fresh, visceral and addictive hyperactive trip of ultraviolence, strategy and style. Finds its rhythm immediately and sticks the landing. Hell of a soundtrack too.

Hate some of the story choices, not keen on the saturated styling & VFX, but undeniably fun and addictive. I spent hundreds of hours just looking for Cosmic Wings and never got them… and I’d do it again.

The coolest Diablo game. Genre defining. Unmatched atmosphere and immersion for the franchise. You’d likely only go back for nostalgia nowadays, but it’s a remarkable achievement and pretty much perfect. 𖤐

What is now one of the most recognisable franchises all began here. I didn’t play anywhere near as much of it as its sequels, but for its a time; a captivating, dark and immersive world, addictive loop and intense combat. Timeless classic.

Kinda unlike anything else. Despite a few technical issues, Cart Life is a really rewarding game about connections and emotions. Great art and music. Challenging in more ways than one.