tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

I really want to like this game. It has a really well defined and executed identity and the overarching gameplay loop is super fun at a high level. What stopped me from having a great time won’t stop everyone: the gunplay and movement is chunky and cumbersome by design - and indeed fits the tone well - but it’s a bit too heavy and laborious for me. Still think it’s a super cool game, but it’s not my preferred feel.

[Early Access] Without taking anything away from Pocketpair, it’s kind of wild that it took this long for someone to pull this off. For everything Palworld may lack in (narrow) originality, it makes up for in execution. It throws down the gauntlet for what a creature collector could be, and somehow blends it with modern genres and sensibilities in a way that, surprisingly… just works? Time will tell if they truly stick the landing over the course of EA, but there’s already enough here for an outrageously fun time.

Apparently Tencent is developing a mobile adaptation of Elden Ring - with a desire for gacha elements - according to sources. The company acquired licensing rights in 2022 and has initiated a small team to prototype the game, although progress has been slow. This sounds… kinda disgusting, and currently hard to believe.

A space-themed Suika-like, with satisfying, bouncy physics, and a novel way to ease congestion. Simple but cosy, and it’s cool to see something like this made in PICO-8.

Buckshot Roulette is a stark and bite-sized horror-themed game that echos an essence of 2021’s Inscryption: a unique, gritty industrial vibe in an extremely tense, 15-20 minute package. It doesn’t outstay its welcome in exploring the concept, and is a refreshing little experience overall.

Shamelessly combining Hades, Vampire Survivors and Diablo, Death Must Die is a bullet-heaven wherein you pick perks from (even hornier) gods, collect items and survive increasing hordes of baddies as you attempt to break the game and become OP. The inspiration verges on derivative, but it’s a compelling combination with enough new ideas to make for fun results. Give it a go.

Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.

As discovered by a sleuth on Reddit, and soon thereafter seemingly confirmed by a (since removed) tshirt store listing, Hideo Kojima is partnering with A24 on a live action Death Stranding film. Details about the adaptation remain undisclosed, but Kojima has previously stated that if this were to ever happen, he would be deeply involved in production. Absolutely no idea how this would work, and not super keen on it given how much of the point of the game - moreso than most, IMO - is… you know, the player interacting with it, but we’ll see! Update: Confirmation and more info has been provided by Kojima Productions.

As previously mentioned, 2023 was rough for game devs, but there’s no denying it was a remarkable year for releases. So given all the amazing new games I played this year, it says even more about how special Baldur’s Gate 3 was - because when it came time to think about GOTY, it was not even close. BG3 is an incredibly special, once in a generation game the likes of which we likely won’t see again for some time.

Epic continues to push the Fortnite-as-a-platform strat. Understandably not as deep as LEGO Fortnite, but a fun little racing game with a big emphasis on drifting and obstacles reminiscent of Mario Kart, and wild courses à la Trackmania. Be prepared to feel like Schumacher as you first place Bronze and Silver ranks only to be met with your first decent human opponents and summarily crushed. Fun though!