tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Dragon’s Dogma 2 continues the legacy of its predecessor with expansive open-world exploration and super dynamic combat. I would’ve liked a bit more enemy variety, and the overall narrative is slightly underwhelming, but neither materially impacted my enjoyment. It certainly has its quirks, but after giving myself over to it, I experienced a sense of adventure not felt since BOTW or Elden Ring.

Good remake. The poignant story, as well as the varied and unique gameplay from the original are all here, and are still great. There are obviously massive visual improvements, and a few QoL things, making it a perfect entrypoint for those who’ve not played it before. Otherwise, unless you’re obsessed with the original, you’re probably good to sit it out.

Simple but creative and clever, The Exit 8 is essentially a first person spot-the-difference game elevated by excellent graphics and tense atmosphere. One can beat it in under half an hour, and 100% it in not much longer, which feels about right. Best to go in blind, and let the loop immerse you. Cool game.

Relaxing little scenery builder with great vibes, awesome art style and terrific visual design. There’s already a decent amount of ‘items’ in your palette, but I also kinda wish there were more. Ripe for DLC, I guess! Still really cool already though, if you’re into purely creative games.

The Thaumaturge is a dense RPG set in alternate 1905 Warsaw with intricate settings, rich lore, and engaging side characters. Combat and sleuthing are secondary in service of its story, which I personally struggled a bit to connect with. Cool art, satisfying secrets, intriguing world and some compelling moral choices. Love the ambition and would recommend for fans of the genre.

There’s a temptation to talk about Pacific Drive with reference to genres: survival, extraction, roguelite, action, adventure, driving… But it’s doing something really cool with it’s tone and atmosphere, making it something altogether unique. Clever progression, tactile UI, great music, terrifying SFX, and a world worth exploring. Cool game.

Finally! The Elden Ring DLC trailer is here. H U M A N I T Y R E S T O R E D

Balatro absolutely rules. And this is coming from someone with abject disdain of poker… Traditional poker hands are your basic tools, but that’s about as far as the connection goes. The rest of Balatro is a wickedly clever, psychedelic, insta-classic roguelike through which you’ll devise cunning ways to break the game. Cards and modifiers are tightly designed, crisply defined and delightfully synergistic. Again, Balatro just rules. Play it.

According to a new report, FROMSOFT is now the sole owner of the Elden Ring IP, no longer sharing rights with Bandai Namco. This change was seemingly facilitated via investments from Sony and Tencent.

I really want to like this game. It has a really well defined and executed identity and the overarching gameplay loop is super fun at a high level. What stopped me from having a great time won’t stop everyone: the gunplay and movement is chunky and cumbersome by design - and indeed fits the tone well - but it’s a bit too heavy and laborious for me. Still think it’s a super cool game, but it’s not my preferred feel.