tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Fun for a while but generally more of the same. Repetitive combat has improved but is still reliant on counterplay of incredibly obvious telegraphs. Overworld plot is so arbitrary IDK why they bother.

Ashen is a refreshing take on the soulslike, capturing all the right things; challenge, exploration and intrigue. Bosses are a bit easy, but still fun. The VA is its only drastic weak point.

Melancholic and visually stunning, GRIS is a relaxed, watercoloured puzzle platformer perfect for the couch on a lazy sunday afternoon.

Celeste is challenging, smart and exceedingly well designed. Its movement is some of the most satisfying ever in a platformer. The great soundtrack supports a surprisingly fresh exploration of mental health, which has traditionally proved difficult in videogames.

From the maker (one person) of Papers, Please comes this brilliant shortish deduction whodunnit with terrific music, great voice acting and uniquely cool art direction. An awesome understated gem of 2018.

Artifact was as rewarding as it was deep. RNG was handled well, and over large sample sizes played little part in outcome. Monetisation was misunderstood IMO, and - very sadly - basically rendered the game dead on arrival.

Classic couch co-op beat-‘em-up in the vein of Castle Crashers, with added RPG elements. Funny, cute and at times quite challenging. Would love if there were more games like Full Metal Furies.

A charming and engaging swan song from Runic games. Beautiful stylised art direction paint engaging environments and interesting puzzles.

A respectable idea (‘shooter souls’), but ultimately falls very short, feeling very derivative, clunky, repetitive and… just not very fun.

More of the same from the quality reboot trilogy. Unsurprisingly, this one steps up the visuals and adds a couple of mechanics, but is likely the weakest as far as plot goes. Still a good game though.