tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Pretty innovative FPS roguelite with a cool comicbook artstyle. Not the most difficult or replayable game but interesting.

Ranges from OK to Pretty Bad. Movement is slippery, combat is floaty & clunky, lacking in impact. Boss design suffers from poor telegraphs and artificial difficulty. I couldn’t get into the art style.

Addresses some of the flaws in the original (map design, enemy variation), but still feels underwhelming and repetitive. If you have soulslike withdrawals it’s worth a shot because it has fun moments.

You play a cat in a robot suit. That should be enough, but the game is actually solid. Simple, funny, full of homages, tight controls and good level design. It’s pretty short, but worth your time.

Currently the most polished and considered autobattler. Super addictive. Depends if it keeps getting updates, which depends if people keep playing it.

(Reviewed during alpha.) A modern interpretation of Pokémon as an MMO. Runs extremely well, is pretty adorable and relaxing to play. One to watch as content is added.

Not the most mechanically engaging game, but is elevated to sublime heights by its characters and writing. Moment-to-moment gameplay is visceral & satisfying, sound design is fantastic. Must play.

A gripping narrative-driven mild-action adventure through a dark vision of 14th century France. Really good voice acting, gorgeous visuals. Can drag a little bit at times, but definitely worth it.

Good looking & kinda fun, but not enough to do considering the size of the world. Most of your time will be spent commuting between repetitive and mostly unrewarding quests.

Great Instadeath platformer with cool graphics, cool music and a surprisingly addictive story. Does a good job of grounding mechanics in the plot. Can be frustrating at times, but overall pretty good.