Platform: PC (Microsoft Windows)
Synthwave pixelated bullet-hell roguelike. Not my favourite control scheme and could do with some optimisation, but worth checking out if that’s your kinda thing.
All layers of presentation are brilliant in this uber-dark (verging on edgy) souls-inspired metroidvania, but often I felt it leans too hard into its tone. Difficulty can be pretty cheap at times.
Decent little platformer with some promising concepts, but I wish it took them a bit further. Also wish you could skip dialog.
A sad remnant of a promising game which languished in development hell resulting in an eventual complete redesign for the worse. I had a great time in its alpha, but this is no longer that game.
Incredible writing, unique approach to RPG elements with hilarious and dank, nihilist atmosphere. Truly an extraordinary game. Absolutely a must play.
I’m almost getting tired of saying “Supergiant does it again” but it’s true. They turn their incredible skill toward roguelikes here, while maintaining all their patented quality, and absolutely nail it.
John Woo/Wick with bananas. Fun and fluid mechanics with an unexpectedly engaging story.
Interesting roguelike with some cool ideas and nice art. If you really, really want to play more roguelikes, it’s worth a look, but could do with more content.
Obviously gorgeous, and voice acting and music also great. World is large without being empty. Story is solid, if a little repetitive and drawn-out at times. So, so much to do. Remarkably polished.
EA published a good game! This clearly takes some inspiration from soulslikes - and some of that is present - I would draw more comparisons to Tomb Raider, God of War and Unchartered. Very fun.