tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

A fantastic 10-15 minute experience, with impressive art considering its gamejam roots. A typically strange story and game from Mullins, with his classic dark tension and humour.

Full of confidence and style, this game knows what it wants to do, and for most, probably achieves it gloriously. Personally, while it had its moments, unless you’re partial to the anime tropes, pretty painful. I’ll likely try again at some point.

Very clunky UI and a bit slapped together overall, but still very fun, helped hugely by having multiplayer. As you’d expect, takes a bit of getting used to, but worth a go.

Another VR essential. Strikes a good balance between getting you moving around and not being annoying.

As with all Valve forays into VR, incredibly polished and one of the best introductions to the platform.

Probably one of the most Internet™ things ever. Pretty well made, but expectedly obnoxious and tiresome at times.

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.

Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.

Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.

Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.