Platform: PC (Microsoft Windows)
Undoubtedly gorgeous and definitely an… OK game, but very simplistic and predictable. Would have preferred more subversion of a story I feel like I’ve heard before.
A simple idea executed remarkably well. A calm, satisfying and clever puzzle game which left me wanting more.
Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.
Satisfactory is one of the most aptly named games ever. It’s a brilliant first-person factory-builder, and its sprawling open world combined with complex logistics and intuitive building mechanics provide unmatched satisfaction upon solving automation challenges. After five years in early access, Satisfactory cements itself as a wonderfully addictive, genre-defining accomplishment.
[100+ hours pre-Steam] Fun with friends… for a time. Really great artstyle. Does what it says on the tin. Almost better as just background while hanging/chatting.
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The expectedly unexpected and magical from Keita Takahashi again. Won’t be for everyone but I found it adorable, funny and just long enough to not outstay its welcome.
Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.
Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.
The world of Sludge Life may be small, but it’s unique, fresh and memorable. Awesome art style, music and characters. Come for the graff and smokes, stay for the vibes. 🛹