tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Very clunky UI and a bit slapped together overall, but still very fun, helped hugely by having multiplayer. As you’d expect, takes a bit of getting used to, but worth a go.

Another VR essential. Strikes a good balance between getting you moving around and not being annoying.

As with all Valve forays into VR, incredibly polished and one of the best introductions to the platform.

Probably one of the most Internet™ things ever. Pretty well made, but expectedly obnoxious and tiresome at times.

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.

Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.

Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.

Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.

FPS RPG with a beautiful setting and great environmental storytelling. Lacks in memorable characters a bit and at times narrative drive, but still a very strong game and likely an instant classic.

Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.