Platform: PC (Microsoft Windows)
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.
Unbelievably cool. Vibrant, evocative and just dripping in style. Seeing the dystopian Māori culture in a game was cool enough, but the exploration of disaffection and other themes is *chef’s kiss*.
A tight, stylised & skilful first person s̶h̶o̶o̶t̶e̶r̶ thrower which is as fast as it is gratifying. Combat is awkward at first but soon clicks & feels great. Its relatively short length is spot-on.
Incredibly pretty little isometric puzzler. Never becomes particularly challenging, but the latter sections are a tad tedious. Didn’t expect the heartfelt story. Genuinely hope they make more!
Excellent game & value. Snake + AutoChess: simple, but deep & compelling. With the forecasted updates including a more traditional roguelike mode, I feel like this is a sleeper hit. Very, very cool.
Underrated. Brimming with ambition & scope, while it doesn’t hit the mark all the time, it’s still a blast. Had some balance and pacing issues at launch which have since been fixed. Gorgeous and fun.
At the micro, QOL level: more of the same but better. At the macro: a bit strangely paced and lacks some of the motivational drive. Absolutely worth a play, but I was just a little disappointed.
You’re a seed powered by selectable upgrades, going deeper & deeper to find water. Clever, relaxing and fun for a short while, which is all you need from a gamejam entry. Clearly designed for mobile, but worth checking out on anything.
Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.
Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.