tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Hate the visual design, love the game. Scratches the Slay the Spire itch, but with its own compelling & distinct design. Very more-ish, just stick with it through the intense tutorial. Really cool.

A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.

Another take on the recent singleplayer semi-autobattler boom. Movement feels strange at first, but is interesting and doesn’t take long to get used to. Good value, but would love if it was longer.

Lovingly crafted and it shows - Stray is poetic and touching. Looks and sounds gorgeous, as well as providing a chuckle or two. Fantastic world building. Puzzles are simple but not mind-numbing. 🐈

Scrabble with a gamejam twist: you want to keep the board empty. Fun mechanics, cool visuals and music. Clever game.

After being ready to dismiss this as a cash-in on Vampire Survivor’s success, I’ve been proven mostly wrong and pleasantly surprised. Reminiscent of Crimsonland, this takes the more active angle.

Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.

Everything about this seems like it should be amazing, but for me it somehow falls short and is less than the sum of its parts. Movement less slippery and combat more engaging would go a long way.

A mish-mash of a bunch of things: Rust, Valheim, Diablo, Minecraft. I wish the progression was a bit less hand-holdy, but it’s fine. Really well executed, polished and satisfying.

Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.