Platform: PC (Microsoft Windows)
I struggle to think of a franchise I have less interest in than COD, but MW2s DMZ mode is surprisingly fun. A more accessible Tarkov, simplifying the systems all the way down, potentially too far.
My worries for such a fundamental shift, turning Darkest Dungeon into a roguelite, are completely quashed. Its predecessors brutal, punishing heart is still here, inside an absolute masterclass in presentation.
See: 2018 Spider-Man. It’s more of the same - not a bad thing.
An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.
A very arcadey gamejam entry with waves of enemies and online leaderboards - simple, addictive, fun and clever. Can’t help but like the silly, punny title and theme too.
Clever, unique game with lots to like. Core gameplay loop is solid & the unlocks are meaningful. Art, sound and especially music are all fantastic. All quality, but quantity may leave some wanting.
Visually stunning & a good step forward for the Quantic formula: multiple characters and branching narratives. The world is cool, but its thesis is a bit heavy-handed at times.
One of the best games of its generation and a shining example of how to do reboots creatively and exceedingly well. Great characters, story, combat and world. Super ambitious and pulls it all off.
For me, does relatively well to recapture the lightning in a bottle that was Subnautica. Super polished and great to look at. Compelling world to explore, lots to do. Definitely more fun with friends.
Cool game. The very standard openworld affair of passable story, annoying fetch quests and just-fun-enough combat are offset by such insanely fun mobility that for a while, you almost don’t care.