tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

Scrabble with a gamejam twist: you want to keep the board empty. Fun mechanics, cool visuals and music. Clever game.

After being ready to dismiss this as a cash-in on Vampire Survivor’s success, I’ve been proven mostly wrong and pleasantly surprised. Reminiscent of Crimsonland, this takes the more active angle.

Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.

Everything about this seems like it should be amazing, but for me it somehow falls short and is less than the sum of its parts. Movement less slippery and combat more engaging would go a long way.

A mish-mash of a bunch of things: Rust, Valheim, Diablo, Minecraft. I wish the progression was a bit less hand-holdy, but it’s fine. Really well executed, polished and satisfying.

Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.

Combine cards into new ones, earn gold, buy card packs, start a village and survive as long as you can. Starts off chilled and cosy but can get hectic and challenging.

2.5D sidescrolling Kurosawa-inspired combat, which at times is challenging and rewarding but can also feel imprecise and frustrating. Excellent visuals and clever composition. Definitely worth a look.

Absolute gem and insane value. Despite its mechanical simplicity, Vampire Survivors allows for tonnes of variety and replayability. Fun, satisfying and addictive - stop reading and play it.

Basically a serotonin dispenser - super fun. Pachinko dungeon crawling roguelike. Will rely on enough content being added to enable huge build diversity. Crazy, almost stupid idea, but it works.