tldr videogame curation
melbourne, australia

Platform: PC (Microsoft Windows)

A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.

A bit of Zelda, a bit of Pikmin and a teeny tiny bit of Souls. Gorgeous to look at and impressively polished for a first title. Not particularly challenging, but cute, fun and worth a look.

A refinement of its great predecessor, Nioh 2 does everything you’d hope for from a sequel. The core mechanics remain tight & additions fit in seamlessly without ruining any balance. Outstanding game.

[Early Access] While feeling a bit like just Slime Rancher 1.5, it seems to improve on everything from the original, with extra delightful polish. Will depend on development, but fun so far.

Colourful, charming and frantic with a unique personality, Slime Rancher walks a line between relaxing and repetitive. If you’re into cute farming, adventuring and a bit of management, it’s for you.

Really well put together Twitchbait rhythm game which is challenging and super fun for a short period, but gets old pretty quickly. Would benefit a lot from custom tracks.

Seemingly made from the (open) source of the sadly abandoned SNKRX. For the most part I had virtually no idea what I was doing, but it was oddly enjoyable and intriguing enough to warrant another run.

Devil Daggers with your third eye open. At first utterly incomprehensible and overwhelming, but given some time, reveals itself to be incredibly tight, elegant and intensely masterful. A special game.

Hugely addictive tower defense with beautiful, minimal art, from the Creative Director of Hitman GO. A lot of your energy will go into managing and mitigating RNG, but it’s fair, smart & lots of fun.

A surprisingly compelling soulslike despite quite a bit of jank. World is cool & very pretty. Combat is easy but enjoyable. Disappointing amount of invisible walls, and overall a bit clunky, but fun.