Platform: PC (Microsoft Windows)
A clever concept well executed. Not a huge fan of the music and characters, but if you’re into rhythm games generally, this is a smart and engaging addition to the genre.
A simplified and more arcadey MH:W. Combat feels a bit more dynamic, navigation and traversal is easier/better, story is still mediocre. A good port considering its origins, and a pretty good game.
Fun and creative little puzzle game with great art - perhaps shorter than some would like, but a cool game exploring its base concept nicely nonetheless.
Interesting concept. Hard to get your head around at first, but allows for some cool, satisfying play once you do. That said, ultimately a bit hard to find the fun, at least with any longevity.
Everything I wanted from a monster hunting game on paper, but suffers from less than satisfying movement, particularly over janky world geometry. Needs more content, but could be really good.
Almost impenetrably opaque to begin with, but if you can stick with the overwhelming UI & novel concept, it’s phenomenally creative and impressive. Super expressive, crazy-high skill ceiling. Awesome.
Another wonderful, creative & clever game from a solo dev. An addictive autobattler with tonnes of replayability. Quick to get started, but lots of depth to explore. A must play for fans of the genre.
A lot of Nioh buildcrafting stuff has been simplified, some new stuff has been added. Morale system is clever, forcing further exploration. Combat is very satisfying. Story is passable. Good game.
Cleverly expands on what Obra Dinn did with the genre while painting a gripping story. Doesn’t waste your time or rely on gamey logic. Extremely hard to pull off, but it’s been done wonderfully here.
A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.