Platform: Nintendo Switch
Cleverly expands on what Obra Dinn did with the genre while painting a gripping story. Doesn’t waste your time or rely on gamey logic. Extremely hard to pull off, but it’s been done wonderfully here.
A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.
Somewhere between Journey and BOTW, but with a tighter and shorter focus. Great to look at, fun and satisfying to play. Could see it being repetitive and unrewarding for some, but its core is a nice.
Visceral, satisfying combat, sublime art, great sound/music and a good challenge. Relatively unforgiving but ultimately very rewarding. An extraordinarily cinematic, violently masterful blast.
The actual gameplay is amazing; clever, frantic, elegant, demanding & creative. Unfortunately for me it was punctuated by insufferable characters and dialog (which is thankfully now skippable). Cool, but didn’t get the hype.
Great example of how to faithfully refine a predecessor. Lots of charm, tonnes to do and a sensational level of variation and dynamics. Movement still feels a bit rigid to my taste, but that’s OK.
Vampire Survivors + SNKRX. Really clever, solving some problems other games in neighbouring genres suffer from. Not a huge fan of the art and stuff, but it doesn’t really matter.
A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.
Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.
Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.