tldr videogame curation
melbourne, australia

Platform: Nintendo Switch

Go very fast and jump between trucks. Fun movement and a little bit of ‘easy to pick up, hard to master’. Potentially a bit light on content, but it’s cool for what it is.

Seemingly simple concept, but executed basically to perfection: dodge discs. Gets challenging pretty quickly, and scoreboards push you to do better. Fun game.

Roguelike classic. Awesome styling and tonnes of replayability. Lots of depth, enough RNG to keep you coming back, and cool secrets. Hard at first, but if you like roguelikes, you know the drill.

Arguably the godfather of the factory game. Why do something in five minutes if you can spend five hours automating it? THE FACTORY MUST GROW.

Cool metroidvania with slick movement and a mildly puzzling world. Oftentimes feels a bit samey and a forgettable story drags it down a bit but there’s enough here to pick it up on sale.

Another Minecraft spin-off with, sadly for me, barely any emphasis on creativity. Clearly targeted at children, so it’s hard to come down hard on, but I found it repetitive and unrewarding.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.

Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.

An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.