tldr videogame curation
melbourne, australia

Platform: Nintendo Switch

The gunplay, loot and world design and graphics are all excellent (and still stand-up in 2018), but the characters, bosses and story leave a little to be desired. Worth a buy, especially the sequel.

This game has its flaws; some of the quests are cheap & some of it feels drawn out or heavy-handed. Overall though, it’s a good time. A lot of care went into this, and it shows in charming art and VA.

I’d recommend this to anyone who played the original way back in the day. Nowadays this doesn’t stand up too well, but if you’re able to get some nostalgia from it, it does the job.

Don’t Starve is exceedingly well designed, from its core gameplay to the aesthetics, music and sound. It’s very challenging, but absolutely full to the brim with content from a great team. Must play.

The first and likely last masterpiece by Phil Fish. The amount of attention to detail and care that went into this game is crazy. A simple mechanic well explored and executed - a must play.

Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

A tense 2D puzzle platformer with a gorgeous art style. LIMBO was one of the more inspirational indie games that changed the game at the time, and deserves a playthrough.

Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.