tldr videogame curation
melbourne, australia

Platform: Nintendo Switch

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.

Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.

Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.

Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.

Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.

Wonderful settings and cool artstyle is let down by at times painfully average voice acting. Relaxing and intriguing, worth a play if you’re down for a chill exploration game.

Lives up to its name, clocking in around an hour or two, but still quite dense. A minimalist and beautiful artstyle paints a charming little world full of cute characters and great writing.

Cute co-op platform puzzler. Movement is simple making it approachable for people who don’t play a lot of games. Lots of levels… and cute hats.

Cute little couples co-op game. Starts simply enough and is mostly fun throughout, if a little samey throughout the second half with timed and platforming stuff.

Great co-op game requiring concise communication. Cute aesthetic. Good for couples. Improves on almost everything in its predecessor and now includes online mode.