tldr videogame curation
melbourne, australia

Platform: PlayStation 5

Releasing earlier than scheduled to combat an unfortunate leak, the GTA VI trailer is here. Featuring our protagonist Lucia, her partner in crime, the usual fast cars and parties, on a backdrop of Vice City and Floridian madness. Set to release in 2025 (though no mention of PC), it’s looking fantastic - love the apparent Bonnie & Clyde vibe. Wonder how many billions this will make.

Elden Ring’s upcoming expansion, Shadow of the Erdtree, is “progressing well”, according to producer Yasuhiro Kitao. In a new interview, he hinted at ‘new battles and characters’, drawing comparisons to Bloodborne’s huge and beloved DLC. Despite no confirmed release date, FROMSOFT are assuring smooth development.

Following the announcement last month, Rockstar have confirmed the first trailer for GTA VI will release Tuesday, December 5, 9AM ET. We love announcements of announcements of announcements.

Ten years after the release of GTA V, and in line with their 25th anniversary, Rockstar have confirmed the first look at the next in the franchise will be dropping early next month. In a series of tweets, Rockstar president Sam Houser reflects on the company’s history and speaks to his excitement for “many more years of sharing these experiences”.

Terrific art direction, ghostly music and atmosphere underpinned by a gripping story (by ’60s Polish sci-fi author Stanisław Lem) make for a tantalising but ultimately underwhelming experience. The characters are likeable and acted well, but they can only do so much to make up for what is so bound by its story that it leaves so little room for compelling gameplay… I’m up for walking simulators, but the walking has to be enjoyable. All that said, the story is the hero, which is enough to drive home an admirable adaptation.

Remedy have provided an interesting (and very impressive) look behind the technical curtain of Alan Wake 2 and its engine Northlight in a new blogpost. AW2 has been universally praised for its visual technical achievements (among other things), so it’s great to be able to read about some of the tools and tech they created or utilised.

Journey Death Stranding, but Ueda. A wonderful, melancholic little adventure reflecting on nature and hardship. Striking visuals and pleasant audio encourage an ascent through towering landscapes and mysteries. I really like this pared back, focused DON’T NOD - cool game.

Following a successful launch, Lies of P director Ji Won Choi has confirmed plans for and showcased some art from forthcoming DLC. He also mentions some balance and QOL changes, a couple of which are huge improvements. Watch the full Director’s Letter here.

Everything from the first one has been energised and elevated to the next level. Fluid, engaging combat combined with smooth and expressive movement make for a challenging-but-rewarding loop through which you’ll happily die and reset… a lot. Some new mechanics are a little janky, and the story isn’t particularly gripping, but overall an exhilarating time that doesn’t outstay its welcome.

I wasn’t a huge fan of Alan Wake - and even less so of horror games in general - but this sequel is something else. Remedy have taken the entirety of their back catalogue and combined it all into a captivating and masterful nightmare. Probably the most graphically impressive game I’ve ever played, but its technical achievement would be hollow without the sublime art direction and sound design. The story is kooky but cool, even if the writing is a little overbearing at times. Absolutely love Remedy’s vision and ambition here - it won’t be for everyone, but IMO it’s a triumph.