tldr videogame curation
melbourne, australia

Platform: PlayStation 5

A quirky romp through a surreal Yorkshire town, Thank Goodness You’re Here! is a funny and absurd little gem. Silly, authentic British humour, great voice acting and super clean art style carry the otherwise mostly-on-rails puzzling - which never feels tiresome. The characters are charmingly bizarre, the world is lovingly crafted, and there’s even a couple of nods to their previous game The Good Time Garden. Ripper game… or should I say, it’s reyt good!

Seemingly simple, but absolutely delightful and just as dense as it needs to be. Lead a group of adorable creatures through beautiful landscapes amongst its charming visuals and super chill soundtrack. The controls are simple, and the gameplay is engaging, making it perfect for a lazy - dare I say cosy - Sunday.

SCHiM is a unique puzzler where you navigate exclusively on shadows while solving puzzles. Its minimalist design and core mechanics are fresh, progressing creatively. It’s a delightful and refreshing take - and at times has quite poignant moments - but it’s hard to not feel like it peaks quite early, despite it’s short playtime.

HoYo’s latest gacha has all the tropes and systems you’d expect, this time in a retrofuture urban setting and excelling in presentation, fast-paced combat and quality-of-life improvements. The combat is fluid, satisfying and addictive (albeit never particularly challenging), the story isn’t the deepest but has its moments (even if the pacing could use some work), and the whole thing has great visual design, sound design and music. Smaller than Genshin, its minor flaws are easy to overlook if you’re willing to ignore or accept the predatory gacha foundation.

The First Descendant is an almost aggressively pedestrian looter shooter - neither exceptional nor terrible. It combines ideas well but is held back by shameless drive toward microtransactions and apparent lack of identity: part Destiny, part Warframe, lots of fanservice. While the visuals and cooperative systems are strong, its gunplay and movement feel pretty average, and overall inconsistent quality and monetisation model won’t appeal to everyone. Worth a quick go if you wanna turn your brain off for a while.

Please don’t. Rumours started last week about an Elden Ring TV show or film adaptation, and George R. R. Martin has added fuel to the fire in his ‘not a blog’.

Oh, and about those rumors you may have heard about a feature film or television series based on ELDEN RING… I have nothing to say. Not a word, nope, not a thing, I know nothing, you never heard a peep from me, mum mum mum.   What rumor?

As much as I’d love to see this done well, I think it’s more likely it won’t be… if it even can.

If you love when a game tells you nothing, has exploration, puzzles and secrets - all your Christmases have come at once with Animal Well. Its intricate art and wordless storytelling make for a unique and immersive atmosphere. The puzzles are varied and rewarding. Crafting and sustaining this level of intrigue in a metroidvania without combat is an impressive feat. Above all, Animal Well is full of surprises, and the fact that it was all created by one person is remarkable.

In a contrite tweet, Sony have announced the cancellation of plans to enforce PSN accounts for HELLDIVERS 2.

We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.

It’s unclear what this means for Steam players in countries the game was removed from.

After enjoying three months of almost universal acclaim, Sony - in an incomprehensibly stupid move - has decided to make PSN accounts a requirement to continue playing HELLDIVERS 2. Since the announcement, the Steam review score has tanked to Overwhelmingly Negative, the game itself is no longer purchasable in 177 countries, and Steam are allowing refunds outside of the regular playtime window. Indeed, the HELLDIVERS 2 dev team themselves are encouraging negative reviews and refunds. You have to wonder what in the world is driving this decision and their apparent commitment to it.

INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.