Platform: PlayStation 5
Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.
Gorgeous and lovingly crafted. Some of the best-in-class gunplay. Tonnes of content now, even a little overwhelming. Needs work on the new/returning player experience, but fun if you can push through.
Full of confidence and style, this game knows what it wants to do, and for most, probably achieves it gloriously. Personally, while it had its moments, unless you’re partial to the anime tropes, pretty painful. I’ll likely try again at some point.
Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.
Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.
It’s tempting to call this Papers, Please for TV broadcasting instead of immigration documents, but it would be unfair. Won’t be for everyone but is executed very well; enthralling, funny and clever.
Highly polished for an early access game; Deep Rock Galactic is a very fun mining and combat co-op game that does almost everything right, I just wish there was more variation in biomes and enemies.
Roguelite, deckbuilding, dice-rolling fun. Really clever design that surprisingly works a lot better than you’d think. Presentation belies its complexity at times.
Challenging, twitchy bossrush game with the combat elements you’d expect: slash, parry, dash, etc. Boss design is varied and tight, as are the controls. Aesthetics are pretty cool too.
GOTY contender. Visually absolutely stunning, and incredibly cinematic with outstanding direction. Combat is surprisingly fluid and visceral. Story and characters are engaging. Really, really good.