tldr videogame curation
melbourne, australia

Platform: PlayStation 5

A really solid, fun foundation, but clearly a year or two away from completion. Core systems are either underutilised or entirely absent. Undeniably gorgeous if you can run it.

A loving and faithful return to Boletaria, now rendered in spectacular modern tech. It’s clear to see FROM’s approach was unrefined back then, but it’s still a fantastic, brutal, important game.

What I assumed would just be a quick tech demo of the PS5 and its new controller tech turned out to be a really creative, passionate and fun jaunt through PlayStation’s history. Really cool.

If you can stick around long enough to see through the shameless BOTW clone, Genshin has its own somewhat charming personality, and pretty fun combat. Its F2P gacha model becomes restrictive unless you’re up for an insane grind or… becoming a whale.

If you thought this IP was a strange fit for a Destiny-like, you’d be right. It’s OK when it works, but is mostly clumsy, confused, forced and buggy. Combat is OK, movement is clunky. Should be f2p.

It’s wickedly fun, no doubt about it. Frenetic, insane combat like the one that came before it. But I can’t help but feel it’s a little too self-aware now, and may have edged into genuine cheese.

A short, clever, beautiful and heartfelt puzzler about friendship and overcoming problems together. Not the most challenging puzzle game, but a wonderful little experience.

A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.

Subnautica in space” wouldn’t be fair - some aspects are a lot more tedious and limiting, but it’s still a super fun & engaging survival game dedicated to humour and environmental storytelling.

Interesting and fun take on this kind of 2d platformer. Movement and combat are fun and satisfying, and puzzles are pretty clever. Short but definitely worth it.