Platform: PlayStation 5
Could probably afford to be a little shorter: not as many options as I would’ve liked, yet it takes a while to get through. Great VO and cool story - not exactly the game I expected, but still good.
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.
Incredibly pretty little isometric puzzler. Never becomes particularly challenging, but the latter sections are a tad tedious. Didn’t expect the heartfelt story. Genuinely hope they make more!
Underrated. Brimming with ambition & scope, while it doesn’t hit the mark all the time, it’s still a blast. Had some balance and pacing issues at launch which have since been fixed. Gorgeous and fun.
At the micro, QOL level: more of the same but better. At the macro: a bit strangely paced and lacks some of the motivational drive. Absolutely worth a play, but I was just a little disappointed.
Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.
Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.
I wish there were more truly co-op games like this. I could have done without all the cutscene interruptions, but almost everything else makes up for it. Lovingly crafted and quite funny at times.
An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.
A whimsical perceptual puzzler full of smart ideas. It’s just long enough, with its brevity perfectly exploring its core concepts and ultimately satisfying greatly. Very impressive.