Platform: PlayStation 5
Cool game. The very standard openworld affair of passable story, annoying fetch quests and just-fun-enough combat are offset by such insanely fun mobility that for a while, you almost don’t care.
The actual gameplay is amazing; clever, frantic, elegant, demanding & creative. Unfortunately for me it was punctuated by insufferable characters and dialog (which is thankfully now skippable). Cool, but didn’t get the hype.
Distills the tenets of the franchise and starts fresh with the foundations of terror in a captivating setting. Now in first-person, the atmosphere is even scarier. A classic for fans of the genre.
The classic familiar-but-new the franchise is now known for, and potentially the spookiest it’s been. Not really for me, but if you’re into horror, it’s an instant classic.
Great example of how to faithfully refine a predecessor. Lots of charm, tonnes to do and a sensational level of variation and dynamics. Movement still feels a bit rigid to my taste, but that’s OK.
Having started with low expectations, this was surprisingly good. Exploding with ideas, tonnes of charm and mostly feels great. The closest PlayStation has to a great 3d Mario.
A bit of Zelda, a bit of Pikmin and a teeny tiny bit of Souls. Gorgeous to look at and impressively polished for a first title. Not particularly challenging, but cute, fun and worth a look.
A surprisingly compelling soulslike despite quite a bit of jank. World is cool & very pretty. Combat is easy but enjoyable. Disappointing amount of invisible walls, and overall a bit clunky, but fun.
Can’t blame them, but someone clearly loves Bloodborne. Thymesia is cool and like a lot of new soulslikes, has a bunch of neat ideas, but somehow feels like less than the sum of its parts. Decent.
Max Payne DOOM Tony Hawk. Super fun; cool little setting and story, nice presentation, and makes you feel better than you probably are. Feels a bit weird at first but doesn’t take long to get used to.