tldr videogame curation
melbourne, australia

Platform: PlayStation 4

If you like Katana Zero or Hotline Miami, but wished they were in 3d (and had grapping & wallrunning), you’ll love this. Challenging but not punishing, and very fun. Great to look at too.

Roguelike set in and around surprisingly accurate corporate & IT-startup absurdity, even down to the artstyle - complete with trendy character design you’d expect to see on a startup website. Fun.

A very fun and extremely beautiful metroidvania-like exploration/adventure game which somehow feels a little unrewarding at times. Co-op is a bit of fun but don’t expect it to be an ongoing staple.

Turn-based survival with an insanely cool aesthetic, atmosphere and tone. Foreboding and dread are everywhere, but the game somehow manages to balance with an air of charm, irreverence & humour.

A mesmerising, hyperactive, colourful and emotionally rich rhythm game - super cool. Great design overall and fantastic music to carry it all the way to the end. Artistic, honest and addictive.

Spiritfarer is overwhelmingly beautiful, cathartic and well put together. Manages its fun and relaxation with a genuine emotional depth. Incredibly impressive. Great art, music, writing, characters.

Relies a lot on its IP, and benefits a lot from the inherent fun of VR (if you have it), but didn’t do much for me otherwise. Satisfies childlike dreams of flying an X-Wing, and the story is passable.

Full of potential, but I wasn’t feeling it. Great atmosphere and intriguing world, but let down by underwhelming combat and a fair bit of enemy repetition. If you’re desperate for a soulslike, try it.

A whimsical and charming puzzle/exploration which feels like a gamejam concept dialled and polished up to 11. Has a fantastic and unique core mechanic which is used to great extent. Cute, fun & smart.

As heartfelt and charming to play as it is to look at. Warm, cosy and quintessentially British, I Am Dead is a exploration/puzzle game with a unique mechanic and ruminations on community.