Platform: Linux
Breathes creative new life into rogue-likes by way of deckbuilding and card/turn-based combat. Deep and satisfying, STS was an instant classic and has proved wildly influential (for better or worse).
Confusing at first & I think that’s a good thing, so go in blind. The controls are a bit slippery at first but they get better. This has tonnes of depth and the combat is rewarding if a little spammy.
An artistic exercise in persistence and hopefully eventual triumph.
Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.
A gripping experience that engages you with intimate storytelling and terrific narration. Davey Wreden, again, doesn’t disappoint. Go in blind.
Rogue-like with satisfying combat and a cool world. Doesn’t have as much content as the big names in the genre, and may not be as challenging, but still fun.
Celeste is challenging, smart and exceedingly well designed. Its movement is some of the most satisfying ever in a platformer. The great soundtrack supports a surprisingly fresh exploration of mental health, which has traditionally proved difficult in videogames.
Artifact was as rewarding as it was deep. RNG was handled well, and over large sample sizes played little part in outcome. Monetisation was misunderstood IMO, and - very sadly - basically rendered the game dead on arrival.
Classic couch co-op beat-‘em-up in the vein of Castle Crashers, with added RPG elements. Funny, cute and at times quite challenging. Would love if there were more games like Full Metal Furies.
More of the same from the quality reboot trilogy. Unsurprisingly, this one steps up the visuals and adds a couple of mechanics, but is likely the weakest as far as plot goes. Still a good game though.