tldr videogame curation
melbourne, australia

Platform: Linux

Procedurally generated rouge-lite with a unique and brilliant art style. A little cryptic to start with but eventually addictive gameplay, if a little simplistic/shallow.

Slow and relaxing with great art and music. Spikes in difficulty felt a little artificial at times. Probably worth a play, but you certainly need to be in the mood.

Won’t be for everyone, but very clever and funny. By the same guy as ‘Pony Island’, and just as crazy and fourth-wall-breaking. Some parts are a little tedious (probably intended), but a great game.

Klei does it again! An insanely detailed and complex 2d survival game which will give perfectionists conniptions. A little overwhelming, but charming and fun.

Super smooth and adorable art and animation belies the potential difficulty of this dungeon crawler / retail simulator. Can get very grindy, but worth checking out.

Breathes creative new life into rogue-likes by way of deckbuilding and card/turn-based combat. Deep and satisfying, STS was an instant classic and has proved wildly influential (for better or worse).

Confusing at first & I think that’s a good thing, so go in blind. The controls are a bit slippery at first but they get better. This has tonnes of depth and the combat is rewarding if a little spammy.

An artistic exercise in persistence and hopefully eventual triumph.

Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.

A gripping experience that engages you with intimate storytelling and terrific narration. Davey Wreden, again, doesn’t disappoint. Go in blind.