tldr videogame curation
melbourne, australia

Platform: Linux

Really cool game. Interesting roguelike with a great setting, characters and indeed artstyle. Definitely worth playing, just a shame the multiplayer is so… strange and clunky.

MORE MORE MORE MORE ▄ORE M▒RE MO█E M͖̺͑͡ORE ▒ORE MO̧͈͚̜̾̎͌͡Ȑ̩̱͝E MORȆ̮̹̽ M░R▄ M█▒E MORE ̢̛̪̖̭͕̏̾̍͠ M͖̺͑͡░▄Ë̼̫́̄ ̘̱̮͕͐͋͠͠M̻̊O̧͈͚̜̾̎͌͡Ȑ̩̱͝Ȇ̮̹̽ ͎͋M̻̊█▒■ M̻̊O̧͈͚̜̾̎͌͡Ȑ̩̱͝Ȇ̮̹̽ ▀Ō̡̱̘͔̄͌͞R̢̖̹̳̈͐̿͘Ë̼̫́̄

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.

A fantastic 10-15 minute experience, with impressive art considering its gamejam roots. A typically strange story and game from Mullins, with his classic dark tension and humour.

Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.

Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.

A raw and delightful exploration game based around a character that has no animation, and whose locomotion is entirely physics-based. It’s a short, experimental game that deserves being checked out.

A very strangely mesmerising, minimal & surreal 30 minute experience. The art style and character/world design is unique and well executed. Also, it’s free - just play it.

Lives up to its name, clocking in around an hour or two, but still quite dense. A minimalist and beautiful artstyle paints a charming little world full of cute characters and great writing.

Cute co-op platform puzzler. Movement is simple making it approachable for people who don’t play a lot of games. Lots of levels… and cute hats.