tldr videogame curation
melbourne, australia

Genre: Turn-based strategy (TBS)

Very cozy yet addictive little tile strategy/puzzle game. Don’t let its simple primary mechanic(s) fool you - there’s quite a bit to explore here. Very pretty and tightly executed.

Turn-based survival with an insanely cool aesthetic, atmosphere and tone. Foreboding and dread are everywhere, but the game somehow manages to balance with an air of charm, irreverence & humour.

Pretty fun turnbased roguelike which starts really strong & has some promising ideas. Mechanics which could potentially have lots of depth sometimes fall a bit flat ultimately, but worth checking out.

Certainly one of the most influential RPGs of its era. Some of its predecessors frustrations are still present, but almost everything is improved - indeed, the sheer amount to do is enormous.

“They don’t make them like they used to.” A true classic, at this point an isometric turn-based RPG. Far from perfect, but a remarkable achievement.

I’m not usually a huge fan of turn/tile-based X-COM style strategy games, but Othercide’s setting, aesthetic, lore and indeed roguelike aspects hooked me. Has its issues, but absolutely worth a look.

Full of confidence and style, this game knows what it wants to do, and for most, probably achieves it gloriously. Personally, while it had its moments, unless you’re partial to the anime tropes, pretty painful. I’ll likely try again at some point.

An extraordinary game that breaks most if not all conventions and will constantly surprise and challenge you. A seminal must-play. Best to go in blind.

(Reviewed during alpha.) A modern interpretation of Pokémon as an MMO. Runs extremely well, is pretty adorable and relaxing to play. One to watch as content is added.

Breathes creative new life into rogue-likes by way of deckbuilding and card/turn-based combat. Deep and satisfying, STS was an instant classic and has proved wildly influential (for better or worse).