tldr videogame curation
melbourne, australia

Genre: Strategy

Very cozy yet addictive little tile strategy/puzzle game. Don’t let its simple primary mechanic(s) fool you - there’s quite a bit to explore here. Very pretty and tightly executed.

Interesting roguelike farming sim accurately described as Fallout Stardew Gungeon. Charming art, and overall a cool idea. Starts out pretty relaxing but ramps up steadily. Probably better on Switch.

Deckbuilding… reverse-tower-defence… strategic… dungeoncrawler… roguelite? Hard to describe but wickedly clever. Polished, fun, challenging & very addictive. Set to be a classic - play it.

I hate this phraseology, but it’s hard to avoid: Papers, Please meets Sim City. A crushing, brutal survival citybuilder which will have you searching your soul and stretching your ethical boundaries.

Great art and a promising (albeit tired) concept: card-based dungeon crawling. Unfortunately though, it falls a bit flat; being pretty shallow and realistically feeling more like a mobile title.

Turn-based survival with an insanely cool aesthetic, atmosphere and tone. Foreboding and dread are everywhere, but the game somehow manages to balance with an air of charm, irreverence & humour.

Had been waiting for this for years and it didn’t disappoint. Wildly impressive, funny, clever and very satisfying. Music and sound design are great. Can be challenging but never outstays its welcome.

Pretty fun turnbased roguelike which starts really strong & has some promising ideas. Mechanics which could potentially have lots of depth sometimes fall a bit flat ultimately, but worth checking out.

Fresh & clever, Ring of Pain’s simplistic inputs bely its depth and difficulty. Absolutely stunning art, haunting music and great sound are underpinned by a fun and addictive gameplay loop. Love it.

Inspired and innovative little puzzler. Has cool lore/story, as well as interesting puzzles reminiscent of The Witness. Just the right level of challenging and wonderfully polished.