tldr videogame curation
melbourne, australia

Genre: Simulator

There’s a temptation to talk about Pacific Drive with reference to genres: survival, extraction, roguelite, action, adventure, driving… But it’s doing something really cool with it’s tone and atmosphere, making it something altogether unique. Clever progression, tactile UI, great music, terrifying SFX, and a world worth exploring. Cool game.

Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.

The studio behind Astroneer, System Era, are joining Devolver Digital as a first-party studio. The two share a history dating back nearly a decade. Astroneer will keep evolving with a roadmap spanning 2024 updates. Read System Era’s announcement here, and watch Devolver’s video here.

It was already the best selling game of all time, but at this year’s annual Minecraft Live, it was announced that they’ve sold over 300 million copies. This puts Minecraft over 100 million ahead of the next best selling game, GTA V. Crazy.

It’s that time again. 🎃 For the last few Octobers, A Short Hike creator Adam Gryu has opened the gates to the annual Pumpkin Festival. Jump in, admire people’s creations, and find a nice spot to carve and place your own. New this year: hats! Always a bit of fun.

Experimental food sandbox with ridiculous graphics and a focus on a e s t h e t i c s. The lack of significant objectives, and at times unintuitive controls certainly won’t be for everyone, but if you’re up for messing around, it’s a satisfying & delightful time.

Very clever engineering puzzler. You’ll spend half an hour building a vehicle and its mechanisms trying to pick up a pizza box. Lots of room for creative problem solving and at times very challenging.

Boba is an incremental gamejam entry, but it’s from Daniel Mullins… so you should know to expect the unexpected. Not much can be said without spoiling it, and it’s only about 10-15 minutes, so just play it. Love.

A simple premise executed virtually to perfection. As its description says, more of a toy than a ‘full game’, but it’s short, relaxing and fun. No unlockables, no story, just ramps.