tldr videogame curation
melbourne, australia

Genre: Simulator

Tactical RPG storyboard with fantastic characters, artstyle and music. Quite challenging at times, which fits with its dramatic, larger than life tone. Doesn’t outstay it’s welcome. Really good.

Don’t Starve is exceedingly well designed, from its core gameplay to the aesthetics, music and sound. It’s very challenging, but absolutely full to the brim with content from a great team. Must play.

A classic modern and hugely influential roguelike which will make you love/hate RNG like almost no other. Strikes a great balance of simplicity and underlying complexity. Almost certainly a classic.

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Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.

An intriguing, nihilistic, funny and depressing paperwork simulator. A simple concept thoughtfully & creatively explored.
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Beautiful and sad. Well designed, minimal & stylised visuals with no UI to interrupt the immersion throughout a relatively short experience.

While it may be better suited to mobile these days, World of Goo is a great puzzle/bridge-building game with a simple mechanic it explores well.