Genre: Shooter
An epileptic, sludgey LSD trip packaged into an insanely stylised, hyperactive and frenetic roguelike shooter. Punishing in more ways than one, but intriguing and challenging.
Incredibly tight, fast, minimal and punishing singleplayer shooter - made all the more addictive by friend leaderboards and immediate restarts. Small in scope but huge in delivery and fun.
A whimsical perceptual puzzler full of smart ideas. It’s just long enough, with its brevity perfectly exploring its core concepts and ultimately satisfying greatly. Very impressive.
If you like Katana Zero or Hotline Miami, but wished they were in 3d (and had grapping & wallrunning), you’ll love this. Challenging but not punishing, and very fun. Great to look at too.
A very fun and extremely beautiful metroidvania-like exploration/adventure game which somehow feels a little unrewarding at times. Co-op is a bit of fun but don’t expect it to be an ongoing staple.
As per its predecessor, expect crude yet intricate simulations of the inner workings of firearms. Less first person shooter, more first person puzzler, dripping in atmosphere and cool worldbuilding.
Relies a lot on its IP, and benefits a lot from the inherent fun of VR (if you have it), but didn’t do much for me otherwise. Satisfies childlike dreams of flying an X-Wing, and the story is passable.
A really solid, fun foundation, but clearly a year or two away from completion. Core systems are either underutilised or entirely absent. Undeniably gorgeous if you can run it.
It’s wickedly fun, no doubt about it. Frenetic, insane combat like the one that came before it. But I can’t help but feel it’s a little too self-aware now, and may have edged into genuine cheese.
Potentially the best Fallout game. Potentially one of the best RPGs. Just play it.