Genre: Indie
Go very fast and jump between trucks. Fun movement and a little bit of ‘easy to pick up, hard to master’. Potentially a bit light on content, but it’s cool for what it is.
Seemingly simple concept, but executed basically to perfection: dodge discs. Gets challenging pretty quickly, and scoreboards push you to do better. Fun game.
Roguelike classic. Awesome styling and tonnes of replayability. Lots of depth, enough RNG to keep you coming back, and cool secrets. Hard at first, but if you like roguelikes, you know the drill.
Arguably the godfather of the factory game. Why do something in five minutes if you can spend five hours automating it? THE FACTORY MUST GROW.
Cool metroidvania with slick movement and a mildly puzzling world. Oftentimes feels a bit samey and a forgettable story drags it down a bit but there’s enough here to pick it up on sale.
If you love FMVs or even just film, it’s cool. Extremely strange at first, but if you can stick with it, and it clicks with you, it’s pretty cool. Definitely not for everyone.
Kinda cool concept, a city builder as an explicit puzzler. Pretty fun and very chill when you’re not getting frustrated by RNG. For its price, worth a play if you like the look of it.
Kerbal is a game with a specific audience in mind: people into planes/rockets and the freedom to design them. I’m not that person, but the game does what it sets out to do exceedingly well.
It’s impossible to not describe as Animal Crossing meets Rust, but I think that’s exactly what they’re going for. It’ll be super cool once enough content is in, but it’s already worth a quick look.
Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.