tldr videogame curation
melbourne, australia

Genre: Indie

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.

Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.

Absolutely love the artstyle and palette of this little Bomberman-like. It adds its own mechanics & flavour, and at times is fun, but generally the story is pretty redundant and overall not amazing.

An often misunderstood game and a remarkable achievement from a tiny team led by someone with an uncompromising vision. The world does not care about you and you are not special. Sublime.

It’s that game you wheel out (after Beat Saber) when you’re demoing VR for someone who’s never tried it. Does what it needs to do.

Decent follow-up to Her Story. Great production, but some of the magic is gone: it’s not as immersive and some of the writing is a struggle. That said, definitely play if you love FMV games.

A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.

Fast and well-polished roguelike that revels in letting the player break the game. Very satisfying and addictive, and even more fun with friends. Great value - just get it.