tldr videogame curation
melbourne, australia

Genre: Indie

A space-themed Suika-like, with satisfying, bouncy physics, and a novel way to ease congestion. Simple but cosy, and it’s cool to see something like this made in PICO-8.

Buckshot Roulette is a stark and bite-sized horror-themed game that echos an essence of 2021’s Inscryption: a unique, gritty industrial vibe in an extremely tense, 15-20 minute package. It doesn’t outstay its welcome in exploring the concept, and is a refreshing little experience overall.

Shamelessly combining Hades, Vampire Survivors and Diablo, Death Must Die is a bullet-heaven wherein you pick perks from (even hornier) gods, collect items and survive increasing hordes of baddies as you attempt to break the game and become OP. The inspiration verges on derivative, but it’s a compelling combination with enough new ideas to make for fun results. Give it a go.

Really fresh and interesting take on incremental games with a delightful aesthetic and charm all the way down to the tooltips. Compelling upgrades, addictive progression, great art and music. If you’re at all into incremental stuff - just get it.

Extremely addictive deckbuilding bullet-heaven roguelite tower defense. Cool styling and very much a one-more-run type of experience - especially with friend leaderboards! Interesting cards, abilities and characters, but I feel like tower upgrades could afford to be more than just stat bumps. That said, really good game.

Made as a response to so-called immersive sims which provide you with precisely what you need in a lock-and-key fashion to “solve” problems in just the way the game intended. Mosa Lina goes in the complete opposite direction; giving you completely random tools each time, enabling emergent and unique solutions. It’s clever, funny and rewarding. Really good.

Terrific art direction, ghostly music and atmosphere underpinned by a gripping story (by ’60s Polish sci-fi author Stanisław Lem) make for a tantalising but ultimately underwhelming experience. The characters are likeable and acted well, but they can only do so much to make up for what is so bound by its story that it leaves so little room for compelling gameplay… I’m up for walking simulators, but the walking has to be enjoyable. All that said, the story is the hero, which is enough to drive home an admirable adaptation.

Fun little game where your mouse cursor is your character and your weapon - swipe around, kill stuff, choose upgrades. Not heaps of metaprogression, and visibility can become a bit of an issue, but the loop is fun, art well-made and it’s fairly priced. I think if it got a few content updates it’d be a cool game to hop back into every now and then.

Deckbuilding autobattler roguelite with some realtime combat elements - it’s such a genre-mash that it can be a bit hard to get your head around at first, and ultimately hard to decide if it works. Cool concept, art and atmosphere, but the core combat mechanic won’t be for everyone. The mix of autobattle with realtime interactivity sometimes means you spend more time waiting than calculating your next move. Interesting game though, and decently priced.

The studio behind Astroneer, System Era, are joining Devolver Digital as a first-party studio. The two share a history dating back nearly a decade. Astroneer will keep evolving with a roadmap spanning 2024 updates. Read System Era’s announcement here, and watch Devolver’s video here.