tldr videogame curation
melbourne, australia

Genre: Indie

Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

Potentially one of the most bizarre and funny games you will ever play. I wish there were more short, surreal braindump games like this.

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesn’t sacrifice its core design which is truly captivating and thought provoking.

A tense 2D puzzle platformer with a gorgeous art style. LIMBO was one of the more inspirational indie games that changed the game at the time, and deserves a playthrough.

Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

Intriguing procedurally generated space puzzle game. Can be confusing and annoying at first & the actual puzzles can be underwhelming, but there’s something really interesting about the presentation.