Genre: Indie
Roguelite, deckbuilding, dice-rolling fun. Really clever design that surprisingly works a lot better than you’d think. Presentation belies its complexity at times.
Challenging, twitchy bossrush game with the combat elements you’d expect: slash, parry, dash, etc. Boss design is varied and tight, as are the controls. Aesthetics are pretty cool too.
I fucking love Blendo’s story games. Brendon Chung is so clever and funny, I will play everything he puts out. Quadrilateral Cowboy is no exception, but has the standard roughness around the edges.
Really, really good co-op game that actually requires co-operation and will test you communication. Graphics and puzzles are much improved here. Great to play with people not that into videogames.
Good co-op game that actually requires co-operation and will test your communication. Decent sequel, but suffers from one players side being a lot more passive.
Strong start to the series - really good co-op game that actually requires co-operation and will test your communication. Great to play with people not that into videogames.
Not for everyone by virtue of its hyper minimalism, but a treat of exploration and simplistic Soulsy combat. Short little experience which can be completed in one sitting.
Well, someone sure liked Bioshock! Personally I found this ultimately a little too long, frustrating and disappointing - but overall still very engaging. The visuals and VA are certainly remarkable.
Twitch-bait masochism simulator in the vein of Getting Over It. The simplicity is attractive, but unless you’re into those kind of intentionally frustrating, annoying and difficult games - stay away.
If you like mind-bending puzzlers like Antichamber or Superliminal, this is a must play. Its minimal visuals are exquisite, the sound design is perfect and the music is even handy to gauge progress.