tldr videogame curation
melbourne, australia

Genre: Indie

Interesting and fun take on this kind of 2d platformer. Movement and combat are fun and satisfying, and puzzles are pretty clever. Short but definitely worth it.

Really cool game. Interesting roguelike with a great setting, characters and indeed artstyle. Definitely worth playing, just a shame the multiplayer is so… strange and clunky.

Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.

A simple idea executed remarkably well. A calm, satisfying and clever puzzle game which left me wanting more.

Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.

Satisfactory is one of the most aptly named games ever. It’s a brilliant first-person factory-builder, and its sprawling open world combined with complex logistics and intuitive building mechanics provide unmatched satisfaction upon solving automation challenges. After five years in early access, Satisfactory cements itself as a wonderfully addictive, genre-defining accomplishment.

MORE MORE MORE MORE ▄ORE M▒RE MO█E M͖̺͑͡ORE ▒ORE MO̧͈͚̜̾̎͌͡Ȑ̩̱͝E MORȆ̮̹̽ M░R▄ M█▒E MORE ̢̛̪̖̭͕̏̾̍͠ M͖̺͑͡░▄Ë̼̫́̄ ̘̱̮͕͐͋͠͠M̻̊O̧͈͚̜̾̎͌͡Ȑ̩̱͝Ȇ̮̹̽ ͎͋M̻̊█▒■ M̻̊O̧͈͚̜̾̎͌͡Ȑ̩̱͝Ȇ̮̹̽ ▀Ō̡̱̘͔̄͌͞R̢̖̹̳̈͐̿͘Ë̼̫́̄

The expectedly unexpected and magical from Keita Takahashi again. Won’t be for everyone but I found it adorable, funny and just long enough to not outstay its welcome.

Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.